> For the complete documentation index, see [llms.txt](https://outlaw-troopers.gitbook.io/outlaw-troopers-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://outlaw-troopers.gitbook.io/outlaw-troopers-whitepaper/main-game-features-and-systems/virtual-vs-nft.md).

# Virtual vs NFT

### Virtual vs NFT

Outlaw Troopers will be one of a few wax blockchain games to incorporate virtual items and NFTs into the same game.  There are a few reasons for this.  First, most wax games have very little actual gameplay involved.  Most of the time you do 1 or 2 clicks and that is it.  Most players slowly cash out all of their tokens and the game collapses within a few months. Outlaw Troopers hopes to build a fun and enjoyable game that can be played with a very small investment.  If you enjoy the excitement of collecting, trading, buying, and selling NFTs, that part of the wax blockchain will also be available.&#x20;

#### NFTs

NFTS will give players complete ownership over some parts of the game.  The most valuable items such as Troopers, Space Stations, and epic/legendary gears will be available in NFT form.  Players will 100% own these assets and will be able to with them whatever they please.  The goal is to keep the scarcity relatively high on these items while also keeping the use case high.  That way they will hopefully retain value long after the game has launched.

#### Virtual Items

Virtual items are exactly what they sound like.  They are temporary and reset after each ladder season.  Virtual items will be in-game items such as ships, gears, credits, encounter keys, etc.  These items will be lower in value and will remain in the context of the game.  There will be an in-game market where you can still buy and sell these items.  They will however not be in NFT form. &#x20;


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