🎮
Outlaw Troopers Whitepaper V3
  • Overview
  • Backstory
  • Game Requirements
  • Game Currencies and Economy
  • Season(s)
  • Ways to Earn
  • Expansions
  • Cosmic Clash NFT Integration
  • Main Game Features and Systems
    • Troopers
    • Virtual vs NFT
    • Ships
    • Missions
    • Encounters
    • Leveling Up
    • Empire Traits
    • Gears
    • Ladder System (Leaderboards)
    • Space Stations
  • FGL Avatars and Badges
  • Roadmap (completed)
  • Initial Pack Drops and NFTs
  • Appendix
    • Trooper Descriptions
    • Ship Descriptions
    • Gear Descriptions
Powered by GitBook
On this page
  1. Main Game Features and Systems

Missions

Mission details

When you send out a trooper on a mission you will send out 1 trooper at a time. Each trooper will also need one ship (either NFT or virtual). You can send out as many troopers as you want/own. Once you send them out, they will be performing this task forever. That is either until you call them off or until they run out of resources. If a trooper is out on a mission it cannot also be used on an encounter. You will need to call a trooper back from a mission in order to use it on an encounter.

Rewards are technically collected every single second that a trooper is out on a mission. This does not mean you will win rewards every single second as the odds per second are quite low. Costs are deducted every single second as well. Heist and Hijacking missions will always be free. The main use case of Ocurium is that you need it for salvaging missions. Heist missions provide you with credits which are useful for buying things in the virtual store. You will also need credits to do hacking missions. Hacking missions will reward you with encounter keys.

PreviousShipsNextEncounters

Last updated 2 years ago