> For the complete documentation index, see [llms.txt](https://outlaw-troopers.gitbook.io/outlaw-troopers-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://outlaw-troopers.gitbook.io/outlaw-troopers-whitepaper/main-game-features-and-systems/missions.md).

# Missions

#### Mission details

&#x20;

When you send out a trooper on a mission you will send out 1 trooper at a time.  Each trooper will also need one ship (either NFT or virtual).  You can send out as many troopers as you want/own. Once you send them out, they will be performing this task forever.  That is either until you call them off or until they run out of resources.  If a trooper is out on a mission it cannot also be used on an encounter.  You will need to call a trooper back from a mission in order to use it on an encounter. &#x20;

&#x20;

Rewards are technically collected every single second that a trooper is out on a mission.  This does not mean you will win rewards every single second as the odds per second are quite low.  Costs are deducted every single second as well.  Heist and Hijacking missions will always be free.  The main use case of Ocurium is that you need it for salvaging missions. Heist missions provide you with credits which are useful for buying things in the virtual store.  You will also need credits to do hacking missions.  Hacking missions will reward you with encounter keys.&#x20;


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